Xenoblade

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Xenoblade

Postby MelonBread975 » Fri Dec 02, 2011 10:51 pm

Whoo, Nintendo of America finally planned the release of Xenoblade in America :D
Looks like Operation Rainfall was successful. Now we just need Last Story and Pandora's Tower!

I'm definitely getting a giftcard for these game on Christmas so I can preorder ASAP.
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Re: Xenoblade

Postby Kazemaru » Sat Dec 03, 2011 1:14 am

YEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSS
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!1
Albedooooooooooooooo!!11
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Re: Xenoblade

Postby sirmidor » Fri Dec 30, 2011 7:54 pm

i can't believe europe is actually once getting the better deal here.

i'm looking forward to the last window. it seems like it's going to break with a lot of ingrained japanese traditions when making games. it's real time, that should say enough for it's originality coming from japan.
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Re: Xenoblade

Postby mamthew42 » Fri Dec 30, 2011 11:36 pm

Japan makes lots of original games. That you believe otherwise is just disappointing.
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Re: Xenoblade

Postby MelonBread975 » Sat Dec 31, 2011 11:32 am

Anything made by Nintendo or Sony comes from Japan...
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Re: Xenoblade

Postby sirmidor » Sat Dec 31, 2011 3:24 pm

mamthew42 wrote:Japan makes lots of original games. That you believe otherwise is just disappointing.

since the last window is an rpg, i thought it would be clear:i referred to the fact that rpgs from japan are usually turn-based.
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Re: Xenoblade

Postby Krook » Sat Dec 31, 2011 3:29 pm

Most RPGs in general are turn based. It's part of the genre.
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Re: Xenoblade

Postby sirmidor » Sat Dec 31, 2011 3:43 pm

Krook wrote:Most RPGs in general are turn based. It's part of the genre.

but why? what part of a role playing game makes it so that it should be turn based? nothing!
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Re: Xenoblade

Postby MelonBread975 » Sat Dec 31, 2011 7:08 pm

That's true. RPGs are generally turn based because of their origins.

http://en.wikipedia.org/wiki/Role-playing_game
http://en.wikipedia.org/wiki/Action-adventure_game

The Legend of Zelda, for example, has many of the characteristics of an RPG but it's not turn based.
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Re: Xenoblade

Postby sirmidor » Sat Dec 31, 2011 9:02 pm

the legend of zelda is not an rpg. it's an adventure game. you find items to continue your adventure. just because you can upgrade your health and weapons doesn't make it an rpg, many action games feature that too. i once read a good article on this, but i can't seem to find it with google anymore.
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Re: Xenoblade

Postby mamthew42 » Sun Jan 01, 2012 12:04 am

Actually the creators of zelda consider it an rpg and the criteria to be an rpg are so loose that it fits within them pretty easily. The adventure genre may have been created specifically because of zelda but most adventure games do actually fit the criteria for rpgs so really in the end it comes down to a matter of preference of terminology as opposed to actual hard fact.
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Re: Xenoblade

Postby sirmidor » Sun Jan 01, 2012 6:00 pm

edit: can't deleted this post for some reason.
Last edited by sirmidor on Sun Jan 01, 2012 6:05 pm, edited 1 time in total.
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Re: Xenoblade

Postby sirmidor » Sun Jan 01, 2012 6:04 pm

i can't find the article, so you'll have to settle for this:

''YOU ARE ALL IDIOTS. Stop saying Zelda is a role playing game. This is not true in the slightest. I don't see why no one understands this. It's like all these gushing Nintendo fans have such an overwhelming need to convince themselves that Zelda games are sophisticated so they have to say that they're RPGs so they can feel like the Sony kids with their Final Fantasys or something. GTA is more of a roleplaying game in EVERY WAY than Zelda. Seriously, think about it. And have you ever heard someone try to tell you GTA is an RPG? Of course not. And if they did, it was in the context of "you know, when you actually think about it . . . ".

There are only two ways in which Zelda could even REMOTELY almost sorta kinda not really but still yes looked at as an RPG:

You increase your hearts over the course of the game
You play the role of Link. Just like you play the role of any other video game character in any other video game.

Though there are some definite gray areas (which Zelda does NOT fall within), I think we can agree that an RPG video game generally includes at least one, if not all of these attributes:
*Numerical stats which represent the non-concrete attributes of a character in a concrete way within the game world, whether or not the character

*is fully made aware of them (i.e. 15 strength, 10 agility, 7 stamina, 150 HP, etc.)

*A system of progression by which your characters stats are increased as you play, either through hard levels and the acruing of experience points or something similar, or gradual increases in the stats as specific actions are performed.

*Some kind of character specialization (i.e. character classes) which allow a character to excel at some aspects of gameplay, even at the expense of others, be it through the equipping of specialized weapons, a specific class or role choice made by the player, or sometimes naturally as certain character stats will increase and others will not based on the actions the player performs throughout the game.

*A battle system that involves "dice rolls", meaning that damage, as well as other things such as accuracy are determined through some kind of system involving chance, and then possibly modified by character and enemy stats

*Some kind of story interaction where the player is able to take part in the game and affect the story through interacting with characters, or at the very least, interact with NPCs through dialogue trees. Obviously this is probably the least common of all the attributes, but still a possibility.


Now, please understand me. It's not that a game needs all of these qualities to be an RPG, it's that Zelda has NONE of these qualities. Just face it, kids. Zelda is an action adventure game with puzzles.

Yes, you get better equipment as you play. But it's completely linear. you can ONLY use one sword all the way until a certain story point and then you can ONLY use the new sword, which is ALWAYS better. Just like in Prince of Persia: The Sand of Time.

Yes, you have a bunch of different items you can equip. So? What's the difference between link putting away his short sword and pulling out his bow, and Master Chief putting away his energy sword and pulling out his rocket launcher? NONE!

Yeah, you get more health n stuff. That happens in billions of games! That happened in Resident Evil 4, for God's sake! Which, now that I mention it, featured a much more detailed and in-depth inventory system than Zelda. AND it featured player-controlled level progression with it's weapons! Jesus, even Resident Evil 4 is more of an RPG than Zelda.

Look, don't misunderstand me. I love Zelda as much as any, and more than most. They are some of my all-time favorite games. But they're not RPGs. Plain and simple.

"But look! Din's Fire is like a magic spe-" SHUT THE F*** UP!!!
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Re: Xenoblade

Postby MelonBread975 » Sun Jan 01, 2012 7:06 pm

Wikipedia wrote:The action-adventure later became an established genre with Shigeru Miyamoto's The Legend of Zelda (1986), which became a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, transport puzzles, adventure-style inventory puzzles, an action component, a monetary system, and simplified RPG-style level building without the experience points.[13] The game was also an early example of open world, nonlinear gameplay, and introduced innovations like saving on battery backup. It became one of the most influential games of the 8-bit era, inspiring later action-adventures like Metroid and RPGs like Final Fantasy.[14]

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Re: Xenoblade

Postby mamthew42 » Mon Jan 02, 2012 1:02 pm

sirmidor wrote:YOU ARE ALL IDIOTS.

sirmidor wrote:SHUT THE F*** UP!!!


Ballsy to be saying these things to an admin and a mod.

Character specialization, battle system including "dice rolls", affecting the story through dialogue trees are all things that not all rpgs have. And really many of them don't.

What zelda does have is a stat system (HP, magic/stamina, attack power), and stats that increase over time as you beat chapters. That is what a game needs to be an RPG. plain and simple. Some games go further with this increasing stat system than others. There is a lot more work with stats in...say...Pokemon than in Paper Mario, but that still is the only true defining factor.

tl;dr you're wrong what else is new.
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